Grocery Application

Goal

Design a grocery delivery app that simplifies item selection, cart management, and delivery scheduling through intuitive UI design and user-centered research. The focus was on creating a seamless experience that reduced friction during checkout and improved accessibility for diverse users.

Outcome

The final high-fidelity prototype streamlined the browsing and checkout flow, improving task completion efficiency and reducing cognitive load. Usability testing confirmed improved navigation clarity and overall user satisfaction, leading to design refinements that prioritized convenience, accessibility, and visual simplicity.

Role

UX Researcher

Course

User Research Methods – IUPUI

Skills

Traditional & Contextual Interviews, Affinity Mapping, Personas, Experience Modeling, Requirements Gathering, Storyboarding

Background

As part of a university assignment focused on foundational UX research skills, I was tasked with investigating real user behaviors and frustrations around grocery shopping. Using qualitative methods, I uncovered insights that directly informed new feature ideas and product concepts for a potential grocery app redesign.

Research Goals

  • Identify unmet needs in the grocery shopping process.
  • Explore how users prepare, plan, and shop for groceries at home and in-store.
  • Pinpoint usability barriers through direct user observation and survey data.
  • Generate feature concepts that align with user motivations and address common pain points.

Methodology

User Interviews

I conducted both traditional and contextual interviews to understand how users plan their shopping and navigate the store environment. This revealed key behaviors such as list-building, brand preferences, and time-saving strategies.

Affinity Mapping

Insights were synthesized into an Affinity Diagram, revealing three dominant themes:

  • Primary household shopper: Users regularly shop for themselves and their families, typically every 1–2 weeks.
  • Brand vs. price sensitivity: Preferences varied by product type; some prioritized brand, others valued cost.
  • Shopping frustrations: Users often experienced difficulty finding items and felt overwhelmed by time spent in-store.
Affinity Diagram

User Persona

Based on interview data, I created a persona representing a typical user:

  • The primary household shopper
  • Highly organized and budget-conscious
  • Motivated by speed, convenience, and savings
  • Frustrated by inefficient coupon use and item location issues
Persona

Experience Model

The Experience Model emphasized the user’s primary driver: limited time. The app must support busy users by offering quick, intuitive tools to streamline their shopping experience.

Experience Model

Requirements

From the research, I defined key product requirements:

  • Shared grocery list functionality
  • Smart organization of frequently purchased items
  • Quick access to recipes and coupon integration
  • Options for voice interaction to allow hands-free multitasking
Requirements

Ideation & Concept Development

Visioning

I created two product vision concepts:

  • Vision 1: Focused on repeat order templates and shared list collaboration
  • Vision 2: Introduced voice-activated list building for multitasking
  • Each vision was evaluated with a pros/cons list to inform final direction.

Vision

Product Concept

The final concept featured a smart grocery list with shareable access, real-time editing, and recipe-based list creation. Users could invite collaborators via phone contacts, email, or social media—ideal for family or roommates.

Storyboard

A storyboard illustrated the typical user flow:

  1. Create a new grocery list
  2. Add items manually or from recipes
  3. Share the list with another user for edits or suggestions
Storyboard

What I Learned

This project introduced me to the full lifecycle of UX research—from user interviews to synthesis, ideation, and conceptual design. I learned how to extract actionable insights from qualitative data and apply those insights to design human-centered solutions. It sparked a deeper interest in the user research field and reinforced the value of starting with empathy.

Copyright © 2025 Clint Krotzer