Background
As part of a university assignment focused on foundational UX research skills, I was tasked with investigating real user behaviors and frustrations around grocery shopping. Using qualitative methods, I uncovered insights that directly informed new feature ideas and product concepts for a potential grocery app redesign.
Methodology
User Interviews
I conducted both traditional and contextual interviews to understand how users plan their shopping and navigate the store environment. This revealed key behaviors such as list-building, brand preferences, and time-saving strategies.
Affinity Mapping
Insights were synthesized into an Affinity Diagram, revealing three dominant themes:
- Primary household shopper: Users regularly shop for themselves and their families, typically every 1–2 weeks.
- Brand vs. price sensitivity: Preferences varied by product type; some prioritized brand, others valued cost.
- Shopping frustrations: Users often experienced difficulty finding items and felt overwhelmed by time spent in-store.
User Persona
Based on interview data, I created a persona representing a typical user:
- The primary household shopper
- Highly organized and budget-conscious
- Motivated by speed, convenience, and savings
- Frustrated by inefficient coupon use and item location issues
Experience Model
The Experience Model emphasized the user’s primary driver: limited time. The app must support busy users by offering quick, intuitive tools to streamline their shopping experience.
Requirements
From the research, I defined key product requirements:
- Shared grocery list functionality
- Smart organization of frequently purchased items
- Quick access to recipes and coupon integration
- Options for voice interaction to allow hands-free multitasking
Ideation & Concept Development
Visioning
I created two product vision concepts:
Product Concept
The final concept featured a smart grocery list with shareable access, real-time editing, and recipe-based list creation. Users could invite collaborators via phone contacts, email, or social media—ideal for family or roommates.
Storyboard
A storyboard illustrated the typical user flow:
- Create a new grocery list
- Add items manually or from recipes
- Share the list with another user for edits or suggestions
What I Learned
This project introduced me to the full lifecycle of UX research—from user interviews to synthesis, ideation, and conceptual design. I learned how to extract actionable insights from qualitative data and apply those insights to design human-centered solutions. It sparked a deeper interest in the user research field and reinforced the value of starting with empathy.